![]() ![]() Real like FPS like RO2 make me feel good about myself after defeating other skilled players in a fair fight. In the end some honorable mentions even though not in the same genre pool. Even common duct tape can be a lifesaver and I'm going to feel great after acquiring it. I often just look forward with anticipation of a rare building being almost sure I will be pleased with goodies inside of it. So I look forward to the next village to find loot. Being ambushed in a port with a friend by bandits will forever be in my favorite gaming moments. Being it multiplayer perma-death "walking simulator" I had some great moments of suspension and roleplaying there. It's a bit more difficult here because I do not think the positives there overweight the problems for me. But it makes itself look way more intense to the player currently playing it. I feel like it's important to emphasize here that Subnautica is not a difficult game at all. To keep it short, definitely the overall atmosphere and suspension when being chased or stalked on by something in the shadow. As I progress, it is easier and easier to feel like a master of his realm.Ĭontinuing, Subnautica. Give me coffee, a week and I will make a breathtaking castle or laboratories. The small pockets of ore blocks underground are like small packets of joy. Players differ a lot, but for me personally, its two or three main things keeping me invested. It will be easier to list some of the games I play instead of me trying to put together a vague description of those important "small moments": ![]() But in Ylands, I quickly get bored by mundane and I move on. Players have to find their own motivation to do sometimes mundane tasks like traveling or managing inventory. Most sandbox or survival games do not propel their players forward with a story or quests. just stop? I wondered why is it so and now I think I know. Firstly I inspect all the new goodies in the Sandbox mode. My playtime usually starts with enthusiasm over a new promising update. I miss the small moments of joy and/or accomplishments. But the more I thought about what to include, the more I realized it all ties itself together into one big point. Recently, I wanted to make a long post including points that I somehow dislike in my (otherwise liked) game. ![]()
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